Monday, 26 May 2008

Touring the Open Source Grids

After about 6 months in Second Life I mustered the courage to try one of the alternative open source grids. Having seen the term OpenSim on various Second Life blogs, I Googled that, and found the OpenSim website. At the top of the page was a link to the Grid List, which names a surprising number of public grids, listed in order of their initial appearance. The oldest was DeepGrid, which began operations in June 2007, followed by Open Source Grid (OSGrid) which began in July 2007, and OpenLife which began in October 2007.

I decided to start with OpenLife. I connected to the OpenLife website, and after a bit of searching found the OpenLife Wiki and a page that tells how to get started.

The wiki says that you can use either the RealXtend Viewer or the SecondLife Viewer, but the RealXtend Viewer failed to start for me. So I followed the instructions on how to create a shortcut to OpenLife for the SecondLife Viewer. I opened an account with the avatar name Danton Sideways, and launched the viewer.

I found myself on a rather barren island, in the default female avatar called "Ruth." I tried to edit my appearance, but nothing happened. I looked into my inventory, and found it to be completely empty. I then flew over a few adjoining sims, which were vast stretches of terraformed land with nothing on them. I also tried to use Search to find people, but the Search function gave no results whatsoever. My initial reaction was: "Is this a joke?"

I came away from that initial OpenSim experience thinking that all I could do was fly over an empty terraformed wasteland in the Ruth avatar, looking for other avatars who were not there. On the next try, however, things got better. But before I go on with my story, let us take a glance backwards, to survey the origins of the open source alternatives to Second Life.


How Second Life went Open Source

Back in 2005 Gwyneth Llewelyn presented in her blog post on Expanding Second Life an early vision of how Second Life could be spread across a system of decentralized servers. Gwyneth suggested that Linden Lab could set up a system whereby anyone could run their own sim with their own asset server (which implied making the software open source), but would need to pay Linden Lab for an encrypted certificate in order to connect to the main grid. Gwyneth envisaged a system with many sim operators, each having their own users, as follows:

"When 'your' user logs in at your own sim, the UUID which is generated is encrypted with a key which has been provided by LL. If you don’t use that key, well, you may register with an 'isolated sim' and have your fun there. But you won’t be able to access any content on the main grid, nor be able to export your content there."

Gwyneth thus proposed a way for Linden Labs to go open source but still remain profitable by using encrypted keys. Linden Labs was slow to respond to this challenge. Meanwhile, a low-profile group of non-Linden programmers had already begun reverse engineering the Second Life protocol.

On May 12, 2006 John Hurliman registered, on the Gna! free software development platform, a new open source project called libsecondlife. The registration post defined libsecondlife as "an open source library to allow software to access the Second Life world." Hurliman announced that "we have a complete protocol description", and explained:

"Our goal is to create a multi-threaded, object-oriented library to write a Second Life client of any complexity. We currently do not have any source code, as it's still in the design and planning phase."

Libsecondlife has been described as "a BSD open source library for creating custom clients that could connect to Second Life". A technical description of the libsecondlife project is given on the Second Life Wikia. Development of libsecondlife is still ongoing, as can be seen on the libsecondlife wiki, where most of the articles are signed by Baba Yamamoto.

Libsecondlife however soon generated a major scandal with its derivative CopyBot programme. CopyBot was originally created as a debugging tool by the libsecondlife development team, who had in mind using it to be able to backup one's own created content on one's own hard drive, or to be able to export one's own intellectual property to other environments. But since it was open source, CopyBot was quickly modified by unscrupulous hackers who recompiled it as a tool to replicate objects and avatar appearances without permission. Angry Second Life residents met with Linden Lab on November 13, 2006 to discuss the Copybot problem, and then organized a series of virtual protests, as described by Reuters and Hamlet Au. The outcry led Linden Lab on 14 November 2007 to declare that the use of CopyBot was a TOS violation.

Less than two months after the CopyBot scandal, on 8 January 2007, Phoenix Linden announced on the official Second Life Blog that the source code would be released for the Second Life viewer. It thus seems that libsecondlife and CopyBot were the catalysts for prompting Linden Lab to go open source themselves, in order to maintain control over a development which appeared inevitable.

However, in January 2007 Linden Lab only released the source code for the Second Life viewer, also called the "client," which is the software that the user installs on their own computer in order to access Second Life. There remained the software that runs Second Life itself on the Linden Lab servers, storing and retrieving all of the data about the sims and the users' assets, and implementing the virtual world in real time.

Various attempts had already been made to create an open source virtual world server, but had floundered in face of the massive task of writing both the server and the client at the same time. It was now no longer necessary to write the client, since Linden Lab had released the source code for the official Second Life viewer, and the libsecondlife library was available for creating other custom clients that could connect to Second Life. So in that same month of January 2007, Darren Guard (also known as MV) founded the OpenSim project, to concentrate on developing on open source virtual world server that the Second Life client could connect to. As explained in the Wikipedia OpenSim article, OpenSim uses libsecondlife to handle communication between the client and the server.

Then in April 2007 Linden Lab announced that they planned to release the Second Life server source code (or at least parts of it). But while Linden Lab was still just thinking of releasing parts of the server source code, the first public open source grids, based on OpenSim, started operating. DeepGrid began in June 2007, followed by OSGrid in July. One of the participants gives this description of the first day of DeepGrid:

"There was a sim, its name was "Mortville" and a half-dozen crazed programmers were jumping around on a little island, flying into the ground, all chat was showing up twice, IM crashed the sim, all objects were phantom, no trees, no nothing, but it was wondrous. Within a couple of weeks there were a dozen sims on Deepgrid."

Linden Lab struggled to keep up. On 13 September 2007, as explained in a page on the Second Life Grid website, Linden Lab kicked off a public planning process for "designing protocols for virtual world software interoperability," which led to the formation of the Architecture Working Group (AWG). One of the stated goals of the AWG is to "enable third parties to run servers that connect to the Second Life Grid platform." In other words, since the development of open source grids is inevitable, Linden Lab wants to enable third parties to connect their own sims to Second Life, for a fee. Which is pretty much what Gwyneth Llewelyn was talking about back in 2005.

The latest development in this direction is an announced plan for IBM to hold Second Life grid servers on their private corporate network, behind the firewall, but with enough network access to communicate with the central services on the Second Life grid. This project is further described on the blog of Zha Ewry (David Levine) of IBM. Zha Ewry is also the head of the Linden-sponsored Architecture Working Group, and IBM runs its own private sims using OpenSim software. One of these is the Shengri La sim, built by Shenlei Winkler of the Fashion Research Institute, as can be seen here.


My Further Adventures on the Open Source Grids

As I've told above, my initial experience in OpenLife was a total disappointment. I did nothing but fly over barren terraformed sims in the Ruth avatar, with no inventory and no search function. So I decided to try CentralGrid to see if that was any better.

On the CentralGrid website I found a link to the CentralGrid forum, with a page that tells how to log on. Following these instructions, I created a shortcut to the Second Life viewer, in exactly the same way as for OpenLife. Once logged in, I found myself in an identical Ruth avatar with an identically empty inventory. The only difference was that the entry sim was somewhat more built up, with a few blocks of empty streets and wide-spaced, sterile buildings all in the same modern style. And my feet didn't sink a few inches into the earth, as they tended to do in OpenLife. But the search function was equally unusable. What I understood later is that all of these open source grids are just picking up the latest version of the OpenSim software, and tweaking it, so they can only offer the functions which have already been developed for OpenSim.

In both OpenLife and CentralGrid, the main activity seems to be selling entire sims. Some of the open source grids allow users to connect their own servers, but these two seem to require you to rent the servers from them. There is no official way to rent just a plot of land (though one could always rent a plot by making a private deal with a sim owner). Few of the grids have any plans to create an in-world currency, though CentralGrid is reportedly working on it. People buy these sims knowing that the software is still under development, and that there is no in-world economy, thus no possible return-on-investment, so of course the prices are lower than for sims on Second Life.

Some days later I decided to try again. I went back to the OpenLife website and logged onto the chatroom. One nifty feature of OpenLife is this chatroom, which can be joined easily by anyone, without having to know how to use IRC channels. There is nearly always someone on line to whom you can ask questions. I found online Sakai OpenLife himself, the founder of OpenLife, and asked why I was unable to edit my appearance. He replied that it was explained on the wiki. So I went back to the wiki and found that there was indeed a page about editing appearance. You must go into your inventory, click on Body Parts, right click to get "create new," and then wear the new object to edit it. I thus created and edited four body parts (body, skin, hair, eyes) and three pieces of clothing (shirt, trousers and shoes). I tried to get the same look as for Danton Sideways in Second Life, but the result was rather far from the mark. And I was unable to grow a beard, because while my chin puffed out into a beard shape, I had no appropriate texture colour to add, so I reverted to a clean-shaven look.

Remaining in-world on the dreary welcome island, I changed windows to go to the chat room, and asked where I might find a more lively sim. Someone suggested I try Electron, which is the sim of Gobi Greenwood (correction: Electron is actually owned by Gumby Roffo). Electron is rather nicely built up, including a stage and screen that streams a video clip. On my next visit I went to Quartz, another of Gobi's sims, where he is setting up a freebie store. It is a several story building which for the moment is totally empty. I also went to the Renegade sim, where I met Josh Noonan inside a fancy temple build. He proposed to rent me a plot via an external payment using paypall. I said I was interested, but I have to go back to discuss this further.

I then returned to CentralGrid. I set the destination sim to CentralGrid Home, but had a problem logging in. The error message said something about waiting for a handshake, and the forum instructions for dealing with this were rather complicated. So I just tried a different destination (Central Grid Sandbox), and that worked. I edited my avatar exactly as on OpenLife – the underlying OpenSim software is identical – but the result was again disappointing. You would have trouble recognizing that it is supposed to the same Danton Sideways as is in Second Life.

I tried teleporting in CentralGrid, and arrived in the Moonbeam sim, where I was surprised to actually see another avatar on line, hanging in the air. Then I crashed. When I logged back in I was Ruth again, and had to open my inventory and put on all of my edited body parts and clothing items one by one. When I was dressed I looked for the avatar I had seen, and found Happi Homewood, working on his multi-story shopping center in the Moonbeam sim. He explained that he was getting ready for when CentralGrid would implement an in-world currency. I sent him a friend request, so that I could find him easily in-world, and he accepted it. That was my last act so far in CentralGrid.

And last but not least, I made one in-world visit to the Open Source Grid. I found the OS Grid website, and a link on the site to the OS Grid forum, which is obviously used by a fairly large and active community. Creating as usual a new shortcut for the Second Life viewer, I logged in as Danton Sideways, and landed in Wright Plaza. I took a moment to quickly run through the habitual OpenSim avatar editing process, putting on my standard 4 body parts and 3 pieces of clothing, and then explored the sim

I was pleased to find a fairly intricate, colorful build, with lots of vegetation, typical of what one finds in Second Life. And there were several avatars roaming around in just that one sim. I went up to a certain Paulie Femto, and chatted a while. He said I could use the sandbox if I wanted to on his Cameo Beach sim, which is actually run from his home computer, connected to OS Grid. He said he tried to keep it operating 24/7. He also told me about the freenode IRC channel for OS Grid. That definitely got my interest. After all these years of hearing about them, I've never actually had the occasion to use an IRC channel. This may be my big chance!
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Sunday, 20 April 2008

Yet Another Business Model

A couple of weeks ago, Prokofy Neva wrote a blog post about the relationship between IBM and Second Life, entitled I Be Am. This fascinating post was followed by a series of equaling interesting comments, including notably a few statements by Adam "Frisbee" Zaius about the OpenSim project. The ensuing debate between Prokofy Neva and Adam Zaius focused on the general subject of the role of capitalism in virtual worlds, and on the particular subject of why OpenSim is being implemented without data encryption to protect intellectual property, and without payment protocols to support an in-world currency.

Reflecting on this debate led me to formulate a mixed-economy business model for a new virtual world. I described this business model in a late comment on Prokofy's post. The short exchange of comments between myself and Prokofy on this subject is reproduced below. (A few irrelevant sentences about the configuration of Prokofy's blog have been deleted from this otherwise verbatim transcript.)

Danton Sideways:

I finally read "The California Ideology" as you suggested, and probably agree with it even more than you do. Because the solution proposed by the authors is a *mixed economy* for digital development, with state funding to help the disadvantaged participate in the internet revolution. For example, that the state should help provide every citizen with a computer and cheap broadband access - which is of course socialistic.

As an advocate of mixed solutions, I see interesting possibilities for combining open source with protection of intellectual property. I may write a post on my blog about this, but to sum up, one possibility would be to organize a virtual world as a consumer cooperative. All residents would pay a fee to be members of the cooperative, and the cooperative then hires a management team to run the hardware and software, including data encryption to protect IP. And the software could be developed on the basis of the OpenSim platform, but as a forked private system incorporating Paypal and other modules. Structuring the company as a consumer coop would permit running it as a representative democracy both in-world AND in real life.

Prokofy Neva:

Whenever I hear the words "co-op" I think of my many years in Toronto or Rochester joining various food co-ops or living in communes or whatever, and eating millet loaves and all that kind of organic stuff. Co-ops are good for certain small things among like-minded people. They are terrible ideas for how to organize entire societies.

That's what's wrong with all this opensim stuff -- it's constantly predicating its model on an assumed and often unconscious belief that a sturdy foundation of capitalism will underpin its notions, ready to pay lots of money that it has gained from proprietary code lol. I find it hilarious at how unconscious all
this is.

Capitalist free markets are more efficient and serve more people.

Socialism doesn't work.

Danton Sideways:

I agree with you that a society that leans too far towards socialism will fail, as did soviet communism. But so will a society that leans too far towards unregulated capitalism, which is why Keynes introduced national economic regulation and the welfare state. All really-existing national economies are mixed systems.

As for cooperatives, either of producers or consumers, they *do* work on a large scale. Large examples of the former are farmer's cooperatives, and an example of the latter is my bank, the Credit Mutuel, which is one of the largest banks in France. Any cooperative must however be managed in a sufficiently professional way.

In the virtual world business model that I propose, the "nation" would be set up as a a democracy of paying citizens (consider the payments to be the equivalent of taxes), and the "government" would be the corporate structure to which implementation is delegated. Note that some or even the major part of the implementation could be outsourced, such as in the form of a management contract, to a separate company which would be required to meet specific performance criteria. The outsourcing could even be done with an open competitive bidding process.

This model could provide a way to mix together social cooperation and market capitalism for successful implementation of a virtual world.

Prokofy Neva:

[At the time of first posting of this article, the above dialogue is still on-going on Prokofy's blog. Prokofy's expected reply will therefore be inserted here.]

[Note added on July 3rd 2008: the dialogue on Prokofy's blog in fact ended there. And this post went pretty much unnoticed until today, when RightasRain made the comment shown below.]
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Tuesday, 15 April 2008

On Strike

Danton supports the Second Life blog strike.

See:

http://rhetasworld.wordpress.com/2008/04/15/strike

(And ignore the following "Read More" prompt which I must learn how to get rid of when it's not needed.)

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Monday, 14 April 2008

Swept Away

Help! I've been sucked into the maelstrom of brutal politics within the Confederation of Democratic Sims (CDS).

A few short months ago I discovered what seemed to be the sleepy little virtual democracy of CDS, and took up residence in a corner of the Colonia Nova sim. I was attracted to CDS because it is a democratically-run region, which appeals to my leftist leanings towards all things cooperative. I promptly joined the moderate leftist party within CDS, which is called the Citizen's Social Democratic Faction (CSDF), and settled in for what I expected to be a gentle game of virtual democracy. In fact, I was hoping that others would do most of the democratizing for me, because my main interest was in promoting Ivan Illich's philosophy of convivial tools.

Alas, fate has decided otherwise. At first I watched from the sidelines as the political climate within CDS deteriorated. Then I found myself getting pulled into the conflicts as a participant. And now I find myself in the position of single-handedly trying to create a new political party within CDS. How did this all come about?

The first sign I saw of the troubles to come appeared on Christmas Day of 2007. I logged in to find a number of buildings missing in Colonia Nova. I ran across a small group of CDS residents standing on a bare patch of snow, discussing the sudden departure from CDS of Michel Manen, who had deleted all of his builds. I found some explanation for this behaviour only some days later, reading a thread on the CDS forum, which contained a rather bitter debate between Michel, founder of the CARE faction, and certain members of CSDF. In the middle of the thread, Michel posted the following comment, dated December 25th:

"On second thought, who really needs this?! Y'all have fun! Merry Christmas, Happy New Year and best of luck with your project."

Following his departure, Michel's group was re-organized as NuCARE, under the leadership of ThePrincess Parisi. The elections for the new term of the Representative Assembly were carried out during the week of January 14th to 21st, 2008. The CSDF faction received the most votes, followed by NuCARE, but the CDS electoral system is set up such that candidates were elected from all of the four participating parties. The new Representative Assembly was sworn in on February 3rd, as I've told on one of my blog posts. Patroklus Murakami, as leader of the faction having received the most votes, automatically took the role of Leader of the Representative Assembly (LRA).

The first meeting of the RA on February 3rd was good-humoured and consensual, but things began to go sour at the very next meeting. The conflict centred around procedural questions. In order to understand the positions of both sides, one must know something about the way the CDS political system was initially set up. The voting system tends to favour small parties, which means that the party that gains the most votes will generally have only a minority of representatives. To compensate for this, the LRA is given the authority to set the agenda for the RA meetings. The idea was that the majority party sets the agenda, but the other parties can easily vote down any motion they dislike.

In the new assembly, however, members of the minority parties, lead by ThePrincess Parisi of NuCARE and Beathan Vale of the Simplicity Party, immediately began challenging this traditional role of the LRA, and proposing procedural changes. In addition, ThePrincess spiced up these procedural debates with a liberal dose of name-calling and personal attacks on the LRA, Patroklus Murakami.

To make a long story short, Patroklus decided that an appropriate response to the minority party attacks would be for the CSDF representatives to resign from the Representative Assembly in protest. This drastic step was debated at a meeting of the CSDF faction on March 5th. I was present at this meeting and voted against the resignations, though I understood Pat's point of view. He announced the resignations the next day on the CDS forum, giving the following explanation:

"It has become clear since the recent elections that there's a minority in the RA that is determined to prevent me from chairing meetings as LRA. I have not always responded well to the challenges of chairing meetings under these circumstances and I apologise to the CDS community for my faults in this regard."

The withdrawal of the CSDF representatives from the RA had two immediate consequences. One was to give the voting majority to the alliance between NuCARE lead by ThePrincess and the Simplicity Party lead by Beathan (Brian Livingston, the leading candidate of the Simplicity Party, unexpectedly resigned from the RA himself, shortly after Pat did). The second consequence was to provoke an interim by-election to replace the CSDF representatives. CSDF has decided to present candidates for this by-election, with the hopes of gaining back one of the two seats they had given up.

It was Pat's resignation that caused me to become involved in the disputes. First, I got to thinking about how it was that this region, which had been so painstakingly built up by the voluntary contributions of one group, could now so easily be taken over by a new hostile group. This lead me to start a forum thread called Collective Property vs Un-Gated Community, in which I argued that having collective property in an un-gated community inevitably leads to the tragedy of the commons. And secondly, I was irritated to see ThePrincess, whose attacks had caused my friend Pat to withdraw from his seat on the RA, crowing about how rosy the situation was in CDS. So I said as much on the thread she had started, and that she had called WHATS UP WITH CDS? I'LL TELL YOU WHAT!.

The conflict escalated. Profiting from the absence of CSDF, the new majority passed a series of highly controversial measures, as Patroklus describes on his blog, in a post entitled Virtual Zimbabwe. Patroklus also opened a thread on the CDS forum, called Catalogue of Abuse, in which he reminded everyone that the main factor that had prompted his resignation was the treatment he had received from ThePrincess. I found Pat to be far too mild in his own defence, so I jumped into the fray. I wrote a comment on this thread saying that in my opinion the behaviour of ThePrincess is that of a troll and a griefer. And when all of her associates jumped up to defend her, I replied that those who defend a notorious griefer become griefers themselves. And to think that only a few months ago I posted a cheerful account of the in-world marriage of ThePrincess and MT.

I found myself suddenly in the very thick of the fray. And I realized that I had forgotten to check with anyone from CSDF about my outburst on the forum. But I had for some time been toying with the possibility of creating a new leftist faction within CDS, one that might be less bound by the weight of tradition than CSDF, which is made up of many of the historical pillars of CDS. So I announced in a post on the CDS forum my plans to create a new faction. My announcement received one reply, from Dnate Mars, who said only: "I wish you the best of luck!"

Since I perceive Dnate to be closer to the alliance between ThePrincess and Beathan, than to CSDF, I get the impression that his comment may have been a bit sardonic. But I replied good-naturedly: "Thanks. I'll need it!"

So here I am condemned to try to build a new political party within CDS. My other Second Life projects, such as the promotion of Ivan Illich's philosophy, or the organisation of a Second Life Parliament, are pushed to the back burners.

I've begun to make the rounds of all of the various "progressive" regions of Second Life, such as Commonwealth Island, Better World Island, Cedar Island, and so on, in search of possible new members for my new party. I'll tell more about that on my next post. But one little piece of information will give you a foretaste of how my search is going. How many possible new members have I found so far, you may ask? The answer is quite simple: zero.
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Tuesday, 18 March 2008

Rabble Dousing

In my last blog post Fixing Second Life I formulated a proposal concerning a Second Life Parliament.

I wanted to know Prokofy Neva's opinion about it, so I sent an email to the address given on his blog. Prokofy replied, and we exchanged views on the subject, from 16th to the 18th of March. Prokofy has given me permission to post the text of these emails. What follows is a verbatim transcript of the discussion.


Danton Sideways:

Prokofy -

If you get a chance I'd like to know what you think of two proposals I put in my latest blog post:

http://dantonsideways.blogspot.com/2008/03/fixing-second-life.html

One proposal takes your Magna Carta idea further by envisaging a Second Life Parliament. I'm serious! The other takes off from my recent proposal to CDS that they should privatise at least part of their collective property, and imagines using a similar contractual scheme (binding in-world only) for group rehabilitation of patches of mainland.

Just for the fun. - Danton


Prokofy Neva:

The only reasonable parliament in SL is a parliament of land-owners -- tier-payers. Socialists can't stomach that idea, so you can't have a parliament with them. But it is the only reasonable beginning in that synthetic setting.

Prokofy


Danton Sideways:

Prokofy Neva, renowned advocate of democracy and avatar rights, says that only land barons should have democratic representation in any SL parliament. Do you want to go on record with that?

Any geographically-based scheme would already give landlords crushing over-representation, since they could simply *appoint* the delegates for their sims. That should be enough of an advantage, I would think. Your view makes the landlords into a sort of aristocracy (thus you go for the Magna Carta, but no further), and all the other avatars into a "third estate."

Abbé Sièyes:
1° What is the third estate ? Everything.
2° What has it been until now in the political system ? Nothing.
3° What is it asking for ? To be something.


Prokofy Neva:

Absolutely. It's the only way to fairly get started, letting those who pay to tier land have a say in how that land is governed.

It's far from a perfect society; it's from from anything remotely like human rights and democracy. But unfortunately, it's a historical phase in a society without freedom and a constitution that you cannot skip. You cannot skip it in real life; you can't skip it here.

Try to distinguish between what's an idealistic fantasy, and what is reasonable and pragmatic.

I'm not obliged to allow no-payment-on-file anonymous alts to decide how my land is governed. No country automatically accords full civil and political -- and economic and social rights -- to a day-old immigrant -- especially illegal immigrant.

Most top creators with a stake in the world pay tier.

Tier-payers need not be disenfranchised by larger land-barons, the tools accord them ample opportunity to unite across sims as small-holders.

People who don't pay tier but are "creative" -- the people who whine the largest about any scheme that allows land-holders to decide...about how *their land* will be disposed -- are usually progammers, scripters, sandboxers, etc. So, yeah, they're the class enemy, given that they are a fifth column for the Overlord, the Lindens.

If some set of sandboxers wants to unite and put up a candidate, and they have some significant showing and stake in SL, they may get a seat in parliament. It would be proportionate to their actual ability to organize and their power.

The first task is to overthrow the Lindens, or co-opt them

The second task is to have land owners form a parliament and decide some basic rules among themselves of governance across sims of *their land* that *they pay for* -- they make up 80 percent or more of the revenue.

The third task is to decide what to do with script-kiddies in sandboxes, and see if there is anything other than a criminal code as a means of addressing the problems they create :)

You're welcome to go on playing socialism on one sim, if you like, sounds like a fun game. Grown-ups who pay tier and run businesses needs something more practical.

Prokofy


Danton Sideways:

Excuse me, Prokofy, actually I misunderstood you. I thought you were saying only *big* landowners (whole sims) could be represented. I fully agree that only avatars who own or rent land should have voting rights. That is how it works in CDS by the way.

But this brings up the point, as you note, that all of the landless avatars will howl. To calm them down, to circumvent their protests, how about a system with several "colleges" or "houses" (whatever you want to call them, the French called them Estates)? One would be for the big landowners, one for the small landowners and renters, and one for all of the landless rabble - recognizing that this could include all sorts of alts and rubbish. The goal is just to get people talking, so it really matters little how things are set up. You just have to set it up such that everyone will accept it.

- Danton


Prokofy Neva:

You're typical of all socialists who imagine that land owning is evil, and only big land owners counter.

I don't care of people scream. Let them. They don't pay the bills. They use the resources -- FPS, attention, programming of Lindens -- to make a profit out of their own content creation, or they suck it down for free. So, let them organize into Script Kiddies United and lobby to get into parliament. Let them organize guerilla warfare and try to shoot their way to power, let the central government squash them, and let UN peace negotiators urge that they be given a seat in parliament. Do whatever. But don't give people without land a seat in the initial parliament. They do not pay for this place.

>Excuse me, Prokofy, actually I misunderstood you. I thought you were saying only *big* landowners (whole sims) could be represented. I fully agree that only avatars who own or rent land should have voting rights. That is how it works in CDS by the way.

The French estates, like Russian estates, are a form of corporativism, and that leads to German fascism and French and Russian Bolshevism. No thank you. No chattering classes, please. People who pay.

Renters can opt to form blocs with their landlords, or lobby against them, but maybe risk losing their rent.

I'm not for creator blocs. Anshe tried this stunt before, first bussing in all her tenants as her "voting bloc" and then trying to buy out some of the content creators to vote for her in the Metaverse Justice Watch, which was the first attempt at a civic movement and rudimentary elections. I'm not for tenants being automatically bussed (signed up) to the polls. So there really is a problem of saying renters are voters. Renters are bussed landlord PACs.

Look, you folks on these silly government sims spend years what people already found out in SL with a few meetings among land barons 2 years ago. It cannot be done because people don't care enough to put in the time, or they are essentially beholden/loyal to the Lindens. Anyone attempting democracy would be screeched down in the forums or on blogs now as a populist, a Hitler, blah blah. That leaves the vacuum to unhinged types like Duranske or worse, Ashcroft, who is a horror.

Having land OWNERS is clean, simple, normal. Let it make a senate, and let it not come up with Ashcroftian schemes like "give me all your land and I'll provide justice". It will be about cooperation and collaboration, not dependency. And I'm not for putting in renters/deeded island parcel holders because they will be bussed. Have a constituent assembly, have that debate, and people will conclude the same thing: land owners only, because others will be bussed.

I really don't care about people screaming. You can't. People will always scream. Let them form their own party/parliament/whatever. The point is to get started with a rudimentary assembly that takes up one or three key issues to address to the Lindens to wrest power from them, and one or three issues to make life on the grid more orderly (pacts, agreements, whatever -- a symbol that signifies that all landowners abide by some basic agreement: no ad farms, no spinning signs, no clubs or whatever is of value in reality to people.

The problem with things like the CDS is that they become horribly bogged down in abstractions mixing RL and SL and posturing for political office and playing at the trappings of democracy. One grid-wide agreement among land-owners not to ad farm is worth a million CDS experiments in terms of people power, value, forming a hedge against the Lindens.

Prokofy


Danton Sideways:

Prokofy - Okay, you think that we should set up one single assembly, with voting rights for land owners only, and deny voting rights to those who only rent, as well as to all the "nomads." Then let them scream murder and disrupt the assembly with their protests.

I personally can accept restricting the vote to landowners. But for this Parliament really to happen, compromises would be appropriate. I see good arguments for a three-chambered parliament, as follows:

* house of the big landowners (having the equivalent of one sim or more) - they have special needs and deserve to sit in their own separate assembly
* house of the small landowners - this is like the house of commons
* house of the non landowners - this is a political concession to "everybody else," giving them some sort of representation to buy them off, but maintaining them in a sort of "quarantine" so they cannot disrupt the serious work of the other two houses

What about that? - Danton


Prokofy Neva:

No, I don't like your houses idea, it's unnecessary. And stop worrying about screamers. Ban them, you are landowners. The first constituent assembly and parliament has to sort out landowners, and after that decide if they wish others who don't own land to have a say in its disposition. It's pretty easy stuff. The screechy sandboxers can make their own parliament and rule over, oh, autoreturn times in sandboxes and put it on the JIRA.

Seriously, I don't have much time for screaming, and that's why I don't play government in SL.

You should put all of this conversation on a public blog and let people scream there, you'll see, few will. Most won't bother.

Prokofy
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Friday, 14 March 2008

Fixing Second Life

Is Second Life broken? If it is, can we as residents do anything to fix it? If we can, should we bother?

At the recent Game Developer's Conference held in February 2008, Jane McGonigal made the following surprising statement (as reported by Terra Nova and blogged about by Prokofy Neva):

"Reality is broken, and we're not fixing it…"

She goes on to explain: "If reality is broken, why aren't game designers trying to fix it?" Let us withhold for a moment any judgement about this statement (the judgement follows just after the fold). Consider instead the following hypotheses. Assume that reality is, as stated, "broken," and that Second Life is a mirror of reality. In that case, could trying to fix Second Life teach us anything about how to "fix" reality?

McGonigal's idea is of course preposterous. Reality is not "broken," it is simply whatever it is. In everyday usage, reality means "the state of things as they actually exist." Who ever promised us a rose garden? (Karl Marx did propose a "scientific" method for making a rose garden, and other less dangerous thinkers have envisaged a variety of utopias, but they've all gone out of fashion.) Following Voltaire, however, we have all hoped that increased knowledge - "enlightenment" - might make the world a better place. But there will always be tragedies. Even if the extropians succeed in making everyone live forever (and that might be the ultimate tragedy), there will always be cases of "A loves B but B loves C," and similar heart-rending imbroglios. Growing children even *need* a good dose of frustration in order to develop, so that they can create themselves in the struggle against the "resistance" that life (or parents) can put up. So reality will always be hard to take.

But let us be charitable towards McGonigal, and assume that she just means that we should try to improve the world, rather than to "fix" it (this recalls something one does to cats). At the same Game Developer's Conference, Raph Koster delivered a similar message, saying: "Why do we build theme parks instead of parks?" In other words, why are we spending time building theme parks in virtual worlds, such as in Second Life, instead of building real parks in the physical world? (Added note: Raph actually meant something different. See his comment below.)

Are these game developers suffering from spasms of rich white "game-god" guilt, as Prokofy Neva would have it? Whatever their motivation, they are trying to bridge what is perceived as a gap between the virtual world and the real world. More than that, they seem to think that games can somehow help us to find real-world solutions. Thus the question: can Second Life help us to develop solutions to real-world problems?

Of course, as a platform Second Life can be used for organising and educating around real-world problems, but so can any internet program or platform. The question is more whether Second Life, as a virtual world, can teach us about solving real-world problems, due to the way it *models* the real world. (Added note: someone will probably object that virtual reality is a new part of reality, with its own characteristics and validity, rather than just a "model" of something else.)

At the risk of writing another of those long posts that no one reads all the way through (unless they are written by Prokofy Neva or Gwyneth Llewelyn), I propose to investigate the questions set out at the beginning of this post: is Second Life broken, can we fix it, should we bother? But I'm going to take them up, rather illogically, in reverse order. Before looking at whether there is a problem, or whether we can do anything about it, I'm going to ask whether we should even bother.

Why Bother about Second Life?

Part of the hypothesis stated above is that Second Life could help us to solve real-world problems. But if the goal is to improve real life, why take a time-consuming detour through the nether-realm of virtual worlds? Just roll up your sleeves, and deal with real life directly.

This is the message coming at me from my real-world environment. My wife hates to see me on the computer - she thinks I'm totally wasting my time. She would rather see me reading books, or better yet, writing them. I explain that I'm reading and writing things on the Internet. But to her, it is all just stupid geek stuff. And my shrink suggests that I should limit the number of hours per day that I spend on the computer. (I started seeing him a few years back when I had serious workplace problems, all of which disappeared the day I moved to another company - but the habit of seeing the shrink remained.) He seems afraid that I've become "addicted" to Second Life, to which I reply that I in fact spend most of my online time reading blogs. Are those around me just expressing an old-fashioned bias against digital culture, or is it true that I'm fleeing from real life?

Between real-world demands on my time, and the social pressure to stay off the computer, the time I can devote to Second Life is rather limited. I would be part of the group that Prokofy snidely suggests forming, called "Too Busy in Real Life" (added note: Prokofy apparently *has* created this group):

"There ought to be a group, like Not Possible in Real Life called Too Busy in Real Life with a very lite SL browser and readers' digests of blogs and rapid-fire tours of interesting sims that they take only 15 minutes a day to consume."

In all fairness to my wife, children, shrink and others around me who find I spend too much time on the computer, I *have* been totally absorbed in Internet for over a year now. This is new. Up until the end of 2006, I was just a casual user of Google, like everyone else. What sent me over the edge was my desire to create my own website. I'd wanted for years to make a real website, rather than a blog, but I kept getting hung up on the initial difficulties. I finally decided to make a big push no matter how much time it took – and disappeared down the rabbit hole.

After figuring out how to use the space I had rented on a distant server, I went through successive stages of learning about: FTP, domain names, HTML, PHP, MySQL databases and various software packages. Then I settled down to creating content for my new sites. But I discovered with horror that most of my pages weren't even getting picked up by Google. So I dove into learning about Search Engine Optimization (before finally deciding that it was pretty much a waste of time). My increased involvement on Internet also led me to activities such as reading blogs, contributing to Wikipedia, and – signing on to Second Life. And I'm only getting started: I have yet to use RSS feeds, Digg, Facebook or Twitter.

But here is the point: the personal returns are spectacular. After years of suffering from an inability to communicate about the ideas that interest me most, I'm suddenly sharing them with the entire cybersphere. A classical exercise when using any new software program is to try to print out "Hello World." I feel I've managed to put a big "Hello World" out on the Internet – and the world is talking back!

Which is why I conclude that it is worth bothering about Second Life. Those around me fail to understand that Internet has become the new agora. Online communication is now as valid a means of expression as going to a meeting, writing an article or talking on the radio. When I participate in a meeting in Second Life, I exchange ideas about significant topics with real human beings, even though to casual observers I may just seem to be sitting alone in front of a screen. The other participants in the Second Life meeting take for granted what has been said above, but many of us have to deal with resistance from our real world environments. And that resistance limits how much time we can put in. We might find that improving Second Life is worth it, and yet be Too Busy in Real Life to do much about it.

If it is worth the bother, what then can we do to improve Second Life? I recognise the limits of my own first-hand knowledge, due to my newbie status, and to my being Too Busy in Real Life. But I've gleaned some information reading the blogs, and I'd like to throw out a few informal ideas. The following are just random reflexions, rather than systematic study.

The Political Dimension

In my recent post Back to Building a Country I presented a brief overview of the history of Second Life politics. There seem to be two basic attitudes among residents. The "platformers" hold that Linden Lab just provides the platform, and should intervene as little as possible in what residents do with it. The
"interventionists" hold that Linden Lab should regulate the in-world society.

In my post I payed considerable attention to Prokofy Neva's advocacy of interventionism. (This may be why he has graced me with a place on his list of smart Second Life blogs!) It should be obvious that I personally think Prokofy is on the right track in his long struggle to get the Lindens to regulate abuse such as griefing and ad-farms. But just at a time when the Lindens have finally begun intervening as never before, as told by Hamlet Au, Prokofy declares that he is "done with the Lindens". It is not just that they are always doing "too little too late," it is also that their way of implementing the new Department of Public Works resembles the worst of their favouritism towards what Prokofy has called the Feted Inner Core.

Recent events confirm that the Lindens are basically platformers. They did intervene massively at the beginning of Second Life, in order to ensure its success, as Gwyneth Llewelyn has described. But now that Second Life has grown beyond what anyone expected, intervention is expensive, and the Lindens try to avoid it, for economic reasons if nothing else. They recently introduced new regulatory measures which they felt to be strictly necessary, but the enforcement turns out to be weak, and their attention is clearly turned elsewhere. So Prokofy says he's "through" with them.

Yet Prokofy was the foremost advocate of government by the Lindens, by "King Philip" as he called Philip Rosedale. Prokofy repeatedly said that the residents should ask King Philip for a Magna Carta to establish a government and rule of law throughout Second Life. However, in 2004 Robin Linden did ask if residents wanted self-government (as I mentioned in my last post) and the answer on the forums was a resounding "no." And Prokofy himself has been opposed to various proposals for a resident-based government, such as those made by Ashcroft Burnham.

Let us step back from this puzzle a bit, and try to put the pieces together. Apparently nobody wants the Lindens to initiate resident self-government. Prokofy no longer has much hope in asking King Linden for a Magna Carta. And there is widespread hostility to Ashcroft Burnham's scheme, because Ashcroft picked up the question at the wrong end. He started with the idea of enforcing the law, and thus asked residents to turn over their land to a central authority, which would have the power to confiscate the land as punishment for breaking the law. But no one wants to turn over their land to a central authority which would have the power to confiscate it, and understandably so!

The Magna Carta would immediately make one think of the English Parliament, which the Magna Carta helped to institutionalize. But living in France, I thought instead of the Estates-General, and of their role in the French revolution. Both the English Parliaments and the French Estates-General were called by the King, generally to get consent to impose new taxes. In a few instances, such bodies turned upon their Kings, and cut off their heads (Charles 1 of England, Louis XVI of France). But such an outcome was rare, and King Linden - or his successor - should be able to keep his throne in a Constitutional Monarchy.

What is important to note is that these bodies were only called together for *discussion*. The participants were bound by no other obligation than that of verbally representing their constituencies. Thus Ashcroft's land-donation scheme is totally unnecessary. Before going to Metaverse Republic, Ashcroft operated within the Confederation of Democratic Sims (CDS), which may be where he got the idea of collective land holdings. And as a current participant in CDS, I have postulated that the holding of collective property is the basic cause of some of the repeated conflicts within that small realm. Thus neither CDS nor Ashcroft has the proper model for Second Life democracy.

A Second Life Parliament should begin just as a place to talk, nothing more. (I use the word "begin" because there may a wider range of alternatives to be considered in the future.) It should also begin as a totally voluntary exercise. And it should probably also be geographically-based, as are all real-life representative democracies.

All we have to do is to define a procedure for representation of each sim (or group of sims, since there are 16,000 of them) by a locally-elected (or even locally-appointed) delegate. Then set the time and place for the big meeting, establish the procedures for the discussion, and issue a call for participation. Those who want to send delegates will; the others are free to abstain. Is anyone interested in forming a group to get this rolling? I'm tempted to offer my services, and to participate, as did my namesake Georges Danton in France. But I'll probably be Too Busy in Real Life.

The Economic Dimension

The economic aspects of Second Life are complicated. One undeniable success of Second Life is its amazing in-world economy. I made an initial study of it for my Funny Money post, in which I concluded that Second Life has something less than a real economy, since the currency lacks strict exchangeability. I may have been wrong. Since then I've read a paper by Cory Ondrejka, in which he suggests that even playing at business in Second Life is true economic activity, based on exchange between real individuals linked into networks.

By and large, the Second Life economy seems to work, despite problems such as fraud and Intellectual Property theft. One major worry was fraudulent banking schemes, which Linden Lab removed by banning unregulated in-world banking, although that also removes potential resources for in-world economic growth. Since the economy generally works, I will leave most of the in-world economic issues to specialists, and will focus on one particular economic problem: land use planning.

The problem of land use planning, or rather the lack therefore in Second Life, has often been discussed, as in a post from 2005 by Gwyneth Llewelyn. This problem seems to be directly related to the Linden Lab business model. I've seen it said on the blogs that the Lindens depend on the auction of new sims as a major source of revenue. Someone stated recently, for instance, that the Lindens introduced ad-farm restrictions only after seeing Umnik Hax devalue a set of brand new sims by putting an ad-farm right at the corner where four of them met.

It therefore seems that their business model requires the Lindens to keeping cranking out new sims, like sausage for the masses, as Sleazy Writer put it. To impose restrictions on what people can do with their land would be unpopular. Prokofy has repeatedly denounced the prevalent attitude of "I will do what the fuck I want on my land." But above all, to impose such restrictions might slow down sales.

And sales have been good: there are now some 16,000 sims! I've explored only a tiny percentage of the existing regions, but as I fly around I ask myself in wonder: "Who the hell MADE all of this stuff?" This is certainly a prime example of the power of massively distributed collaboration. But on the mainland these creators are all stepping on each others' toes, doing the exact opposite of what their neighbours are setting up, destroying whatever "ambiance" the next guy has made. Many of the islands of course are well planned, which is why Anshe Chung and other "land barons" have made fortunes. But the mainland is just one solid mess.

Are there solutions? Prokofy Neva has set himself up as a one-man urban renewal committee for the mainland. His answer to Sleazy's complaints was:

"No. If you don't like the weather, change it. In SL, you can do that. Buy land, fix it up. Or, support others who buy land and fix it up -- which I know you do with our SL Public Land preserve."

Prokofy's Ravenglass Rentals is a small empire of residential and commercial rentals scattered across mainland territory. In managing his rentals Prokofy simultaneously tries to upgrade the value of the mainland environment, which is one reason for his struggle against ad-farms. And this is part of why Prokofy is so exasperated with the Lindens' ludicrous attempt to improve the mainland with their new Department of Public Works. Fixing a few roads and adding a bit of other infrastructure will hardly put a dent in the land use chaos.

A real solution would be for Linden Lab to institute land use planning and zoning on the mainland, as is done in any real-life urban or sub-urban area. But we will probably have to wait a long time before they do so. Another solution would be to follow Prokofy's lead, and to do something like what he has undertaken as a rugged (grins) individualist, but in groups.

There is again something to be learned here from the Confederation of Democratic Sims (CDS). As I pointed out in a recent thread on the CDS forum, the CDS community is currently set up both as a political democracy, and as an *economic* democracy, because all CDS is essentially collectively owned. Since Linden Lab recognizes only one official owner for an island sim, each of the three CDS sims is currently owned by one person acting as caretaker for the group. Individual members "buy" plots, as on any island, but such individual ownership remains as much a fiction as in the case of a sim owned by a land baron. The real owner is the CDS group as a whole. And this is a curse, because CDS is un-gated, meaning that anyone can join. A cooperative business can work if it is gated, with a selective recruitment process. But collective property in an un-gated environment belongs to everyone, and hence to no one. As per the principle known as the tragedy of the commons, such a situation easily leads to collective disasters such as those seen under soviet communism.

I have therefore proposed that, in order to remain un-gated without provoking endless conflict, CDS should transform most of its collective property into private property. This drew puzzled comments from CDS members who thought that the property was already private, since each member "buys" one or more plots. But to understand the real situation it suffices to look at the cash reserves, which steadily accumulate because rental payments from members outstrip the tier payments, and which are clearly the *collective* property of the entire CDS group.

In order for the property to be private, in other words clearly divided up among the members, some sort of contract is required, spelling out exactly who owns what. There is of course the risk that members will default on the contract, but if the group is large enough, this risk is shared and thus reduced. And this brings us back to the possibility of forming economic groups to develop the mainland.

This could work as follows. A group forms with the goal of rehabilitating some part of the mainland. They should do this for the fun or for public service, because the profits accruing to each member would most likely be insignificant. The different members of the group would then buy adjacent individual plots, and set up a *contractual relationship* between themselves to develop the region in a harmonious way, and to divide up any possible profits according to the some predefined scheme. The CDS experience suggests that this last point is crucial. Even if in the end there are no profits at all, the contractual relationship must still define how to divide up any *possible* accumulated wealth, for example on the basis of the initial investment, plus some measure of each individual's contribution (for example, m2 of build). Some such scheme might evolve into a successful model whereby resident groups could rehabilitate portions of the mainland. Any takers?

Other Dimensions

There are many other dimensions to consider when talking of improving Second Life. But this post is already long, and I lack expertise, so I'll just list a few of the better-known dimensions and issues:

*Technical Dimension: libsecondlife, Copybot, User Interface, rolling restarts
*Service Dimension: customer service, online help
*Social Dimension: griefing, ad-farms, bot-farms, newbie experience, avatar rights

I could have linked each of the above issues to some blog post or other, but that would have been a lot of work. And what important dimensions or issues have I forgotten?

I've failed to address one of the key questions above, which was: how we can learn from Second Life as a *model* of reality. Perhaps that will be the subject of a future post. But it is time to move along...

Is Second Life Broken?

Now for the very first question of all, which I have deliberately left for the last. Is Second Life "broken"?

Of course not. Second Life is no more broken than "reality is broken." As long as we are able to log on, to find our avatar, inventory and sims, to use the software, and so on, Second Life works. But we could always make Second Life better – and we could always do the same for reality.
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Wednesday, 27 February 2008

Back to Building a Country

The most famous of all of Philip Linden's pronouncements about Second Life is: "I'm not making a game, I'm building a country." This citation, which has been endlessly commented upon, in fact contains two separate parts.

The first part of the statement says that Second Life is not a game. While most 3D virtual worlds are combat games, Second Life is a simulation of the type of day-to-day activities we carry out in the real world, such as producing objects, selling them and socializing. There seems to be general acceptance of the truth of this statement that Second Life is not a game, at least not in the usual sense.

The second part of the statement says that Linden Lab is building a country. How this is to be interpreted - or whether it is valid at all - seems to be at the center of many of the past and present conflicts within the Second Life community.

Being new to Second Life, and ignorant of its history, I set out to review the evolution of this question of "building a country." Using Google I found so much relevant information on the blogs and forums that it made my head spin. But curiously I was unable to discover precisely when, where and why Philip Rosedale made the original declaration.

When did Philip Linden say he was "building a country"?

Gwyneth Llewelyn in a post from November 2005 says that Philip had repeatedly made the famous statement "early last year," which seems to mean early 2004, although with this wording she might have meant early 2005.

Prokofy Neva in a post from July 2005, mentioning Philip's vision of our "world-that's-not-supposed-to-be-a-game," refers back to the SL Herald's June 2004 interview with Philip Linden . In that interview Urizenus Sklar said to Philip: "It sounds like you aren't thinking of SL as a game at all but rather as a platform for different kinds of collaborative projects." But during the interview neither Urizenus nor Philip mentioned the word "country," which would be odd if Philip had already made the famous statement. This might suggest that the quote dates from early 2005, instead of early 2004. So the available evidence leaves the question open. It is strange that Google fails to turn up any precise information on the date and the circumstances of Philip's original declaration.

Robin Linden inspires Ulrika Zugzwang's Neualtenburg Democracy

However, in that June 2004 interview Philip did state the following:

"Also, I think that various structures for governance, etc can be tested here quite well. I think it is possible that as SL grows, we will learn better how future societies might best be governed."

Philip was therefore definitely thinking of "structures for governance" in June 2004. This obviously has something to do with the question that Robin Linden put to residents a short while later. In August 2004, when Ulrika Zugzwang and Darwin Appleby were competing for the title of "President of Second Life" in a mock forum-based election, Robin Linden asked publically if residents were interested in self-rule. The idea appealed to Ulrika Zugzwang, who promptly created the Social Democratic Faction (SDF), Second Life's first political organization. But the suggestion caused a near revolt among the general populace. As Hamlet Linden reported in a post from August 18, 2004 called Missing Conventions, the Second Life forums were flooded with debates on the desirability of representative self-governance in the world. While Ulrika did have supporters, the overwhelming response was opposition to any in-world government. A new group called Anarchism, which quickly gained over 240 members, stated in its charter: "We believe in maintaining freedom from all forms of resident governance … and a promotion of individual rights. Let those that wish to be governed, achieve this through Group membership-- we will walk our own path."

Hamlet Linden's post from that time gives links to Robin Linden's original statement and to some of the forum discussion threads. Unfortunately, all of the forum archives from this period now seem inaccessible, even to residents who are logged onto the forums.

Gwyneth Llewelyn shortly thereafter presented her analysis of the resident reactions. Gwyneth reported that an overwhelming majority of residents conceived of SL to be a sort of Utopia where they could "be whatever they want to be, without any interference," and where "no one has power over anyone else." In general, residents refused to trust their fellow Second Lifers with the exercise any kind of "authority" (they also tended to distrust all real-world governments), and preferred to let the Lindens manage their Utopia for them, which most felt the Lindens did pretty well most of the time.

So the idea of systematic in-world self-government was rejected by the residents. Ulrika Zugzwang however went ahead and initiated a small experiment in local democracy, her Neualtenburg Projekt (described in my Second Life Loudmouths post). On November 15th 2004 Ulrika opened a forum thread announcing "Government comes to SL." The forum thread, which is still accessible, begins as follows:

"On Sunday the 14th of November 2004 the city of Neualtenburg instituted a provisional government based on its first-draft constitution. That's right. Government has come to SL. It's time to dust off that 'no government' T-Shirt."

Ulrika's small local Neualternburg democracy took root and grew, surviving a painful transition about a year and a half later, which lead to the departure of Ulrika herself. Relocated and renamed Neufreistadt, and more recently expanded into the Confederation of Democratic Sims, this small democracy has hosted a succession of competing projects concerning in-world government. But let us return to the chronology.

Aimee Weber's Two-Axis Graph

More than a year after Robin Linden had raised the big self-government question, by late 2005 political discussion among Second Lifers had advanced to the point where Aimee Weber could produce her useful two-axis graph, charting the political tendencies that she observed in Second Life at that time. One axis ran from "SL is a country" to "SL is a company," and the other ran from "Less intervention" to "More intervention." Aimee Weber identified four separate parties, which she avoided distributing precisely to the four corners of her graph, the better to chart their relative positions. But for easy comprehension it will help to simplify the picture by placing one party in each of the four corners of the square, as follows:

* See SL as a company, want less intervention: Platform Party.
Believe that Second Life is a software platform privately owned by Linden Lab. The Lindens should intervene only to maintain order, not to influence economic conditions.

* See SL as a country, want less intervention: Freedom Party. Believe that Second Life should be a country, but with as little government as possible. The Lindens should stick to writing software and leave the community to us.

* See SL as a company, want more intervention: Gamer Party.
Believe that Linden Lab is a gaming company. The Lindens should exert any influence needed to make SL fun for all users, not just the high achievers.

* See SL as a country, want more intervention: Nation Party.
Believe that Second Life is a country and that Linden Lab is its government. The Lindens should intervene both to maintain order and to favor democratic economic conditions.

This four way split can be further simplified by collapsing it into a simple bipolar conflict. On one side, the "platformers" hold that SL just provides the platform, and should intervene as little as possible in what residents do with it. On the other side, those we might call "interventionists" hold that Linden Lab should intervene to regulate the in-world society.

Aimee Weber named Lordfly Digeridoo and Cubey Terra as example members of the Platform Party, and Ulrika Zugzwang and Prokofy Neva as example members of the Nation Party. Prokofy Neva had made a name for himself in mid-2005 with his denunciation of the Feted Inner Core, by which he denoted the Linden practice of giving business to an insider-group of favored content creators. Prokofy, who calls the platformers "tekki libertarians," has repeatedly called for Linden intervention to foster fair economic competition, to fight against griefing, to ban ad-farms and so on.

Within the Nation Party

In late 2005 the "interventionists" fought a losing battle to keep the telehubs, which were nodes which teleporting avatars were forced to land in. Linden Lab had introduced the telehubs in October 2003 under Version 1.1 of Second Life, as a constraint which aimed to structure the landscape (see my post about Funny Money for more details). Prokofy Neva thought that removing the telehubs would bring the Closing of an Open Society, and Gwyneth Llewelyn likewise suggested it would bring the demise of the It’s a Country epoch. Everyone soon got used to Point to Point Teleporting, but urban planning - or rather the lack thereof - remains a critical issue in Second Life.

In early 2006 the Neualtenberg democracy was racked by a conflict between founder Ulrika Zugzwang and a new majority. The upstarts accused Ulrika of being a cyber-terrorist, because she deleted Neualtenberg buildings which she now claimed to be her own intellectual property. The two groups split, the new democratically-elected majority creating Neufreistadt, and Ulrika going her own way, first to Port Neualtenberg, and then leaving Second Life for good.

Around the same time, Prokofy Neva published a curious post entitled King Philip Abandons Throne; Betrays Motherland, reacting to statements made by Philip Linden in a podcast. Prokofy begins his defense of the "Country" interpretation of Second Life by invoking the support that he might have expected to receive – but didn't - from the crowd in Neualtenberg:

"If Justice Soothsayer were a Righteous Man, he would issue a warrant for the arrest of this failed King on charges of treason; yet Democracy Island is silent, its traffic fallen to the lower double digits."

Prokofy seems to have been upset because Philip suggested that the laws that will regulate Second Life will be those of the various groups in Second Life, rather than uniform rules clearly established by the Lindens. Philip notably said in the podcast that Second Life would probably become:

"A place with a lot of different countries in it. The web kind of identity but mostly a big set of differing communities. Not like a country but a place that has its own laws. …its character and its law will be driven more by the groups that are in it than we as the creator of the country could do."

Note that Philip explicitly said "not like a country." Prokofy, in top form, concludes: "The King, the Sovereign, abdicates his responsibility, ceding all power to … various FlashMobs, SmartMobs, and just plain LynchMobs."

Enter the Lawyers

Shortly thereafter, the legal experts come upon the stage. There had already been, in late 2005, a short-lived legal experiment called the Second Life Supreme Court (SLSC). An article in the SL Herald described this as follows:

"The idea is that residents may take disputes to the court to be settled according to The SL Community Standards, Ralph Koster's 'Declaration of the Rights of Avatars', and general 'real world' principles of law and dispute resolution (e.g. international law, trademark law, international decisions that involve gaming, etc). What we especially like is that residents may also bring suit against Lindens!"

This proposal, which fizzled, was lightweight compared to Ashcroft Burnham's ambitious scheme. Ashcroft was part of a group that wanted to enhance the legal system of the Neufreistadt democracy. But Neufreistadt being a tiny backwater, Ashcroft soon set his sights wider. In November 2006 he started a thread called Bringing law to SecondLife. (Why is this thread found on Second Life Home Page, rather than on the official SL forum?) Ashcroft's thread begins:

"Last Saturday, in a quaint little medieval Bavarian-themed island sim somewhere in the West of the grid, a group of people met to discuss, and then agreed upon, a proposal. It had been discussed and debated for the previous two months, and, although had caused some controversy, had garnered considerable support. It was a proposal which many hope will revolutionise parts of SecondLife, and bring law to a hitherto unruly world. The place was Neufreistadt (formally Neualtenburg), and the proposal was the creation of a professional judiciary, and, separately, a means of bringing that judiciary to the wider echelons of SecondLife."

This proposal immediately drew volleys of hostile criticism, worsened by the maladroit presentation of the project. For example, the original post sounds like a job announcement: "We will soon be accepting applications from landowners, or those who wish to become landowners, on the mainland and other private islands to join our Confederation." And an extract from the detailed proposal document (for which the link is unfortunately broken) seems to suggest that landowners joining the group would be putting themselves under *someone else's* jurisdiction:

"People who hold land on the mainland would put their land under the jurisdiction of our government and then have title to that land granted to them by our government."

Ashcroft's proposal was thus vigorously rejected on the forum. The very first resident to add a comment to Ashcroft's thread was Prokofy Neva, who stated: "This is one landowner who will definitely not be joining this strong-armed fake 'democracy'".

Prokofy's position was that the Lindens should provide the missing Second Life government. Around that time, in late 2006, Prokofy wrote a SL Herald article called Resident Government?, reacting to an announcement on the Official Linden Blog, about a planned overhaul of the Abuse Report system. Prokofy noted that rather than adding staff to review the 2,000 abuse reports coming in per day, the Lindens proposed to devolve responsibility for policing the world and adjudicating disputes to residents themselves. Up until then, Linden Lab's main response to griefing had been to add to the menu of grief-fighting tools, such as refining bans by name or payment status, enabling individual responses such as prevention of object creation, muting of unwanted sights and ejection of trespassing avatars, and enabling avatars to hide their online status. Since these technical solutions proved insufficient to stop the griefing, the Lindens again brought up the idea of resident self-management, to deal with the problem. Prokofy noted: "Responses have predictably expressed fears of a resident government coming down the pike." Prokofy obviously shared these fears.

Resident government advanced in the form of Ashcroft Burnham's Local Government Study Group (LGSG). Prokofy Neva attended one of the early LGSG meetings, held on February 17, 2007 in Neufreistadt. Prokofy, who posted the transcript on his blog, noted that the meeting was run by Ashcroft, with the help of "his sidekick Michel Manen, about who I think we have to begin worrying, too." Poor Ashcroft tried to keep the meeting on track despite endless interruptions from a hostile day-old alt, an anarchist who jumped onto the meeting table to hold a demonstration, and a particle attack half-way through. Ashcroft explained that his project was to develop a set of "tools" that could be used by various in-world governments, which might have a range of different configurations. Everyone at the meeting was very concerned about democracy, many objecting to the suggestion that only land-owners in certain governments would be able to vote. As a lawyer Ashcroft brought up the question of how to enforce contracts, proposing that land could be taken away as a punishment for offenses. Prokofy stated that they should all start instead by asking the Lindens for a Magna Carta and a federal government which would establish rule of law throughout Second Life. Prokofy however seemed primarily interested in repeatedly accusing Ashcroft of proceeding in an undemocratic manner. This tried Ashcroft's patience to the point where he threatened to mute Prokofy. But when the meeting finally got to the discussion of naming officers for the group, no one present actually volunteered for the job, showing just how isolated Ashcroft actually was.

Most trying of all for Ashcroft's group was that they even failed to sell their ideas to their own Neufreistadt community. The majority of the elected local government found the proposed legal system entirely too complicated for the little Neufreistadt city-state, the active membership of which hardly surpassed more than a few dozen avatars. So Ashcroft packed his bags and founded instead the Metaverse Republic group, which is still trying to establish an independent virtual-world legal system "with real powers of enforcement originating in user-created tools, and a democratic parliament."

The Full Circle

Meanwhile, what kind of government were the Lindens providing? Up until mid-2007 the general tendency was a long-term evolution towards *less intervention* than they had exercised in the early days. This was well described by Gwyneth Llewelyn in her post From Welfare State To Laissez-Faire Capitalism, written in June 2007. When Gwyneth joined Second Life in 2004, Linden Lab had a policy of subsidizing content. After the introduction of the Linden Dollar and the establishment of the Second Life economy, to promote more content Linden Lab introduced weekly stipends, subsidies for hosting events, and "ratings" whereby stipends were increased for parcels that attracted crowds. These practices were eventually abused and had to be stopped, but they were symptomatic of what Gwyneth calls the "welfare state" approach to stimulating the economy. This approach remained feasible even in the period of the telehubs, when Second Life still felt like one large community.

But Second Life continued to grow, and the extraordinary growth in the number of sims and avatars lead to "balkanisation": the single community split into a multitude of different communities. The "welfare state" approach became infeasible, and Linden Lab abandoned most "regulatory" activities, backing away from any role of intervening in Second Life. Technical support was "tiered," giving only paying customers access to privileged support, which is expensive to maintain. An attempt was made to transfer responsibility for Abuse Reports to the "local authorities" (owners of private islands), who would deal with abuse locally, and to have adult content flagged by residents themselves.

As the population and economy developed, so did cases of fraud. In Second Life business had always been unregulated: there were no central regulatory authorities or abuse reports for fraud. With the growth of Second Life, the frequency and gravity of cases of fraud became alarming. The frequency and gravity of griefing attacks grew at the same pace. Just at the time when Linden Lab was withdrawing from "governmental" intervention, the need for such intervention was becoming more and more obvious. So eventually the balance began to swing back the other way, towards greater intervention.

The past year has seen a steady stream of new measures implemented by Linden Lab to regulate in-world activities. These different measures were recently summed up by Hamlet Au in a blog post entitled Lindens Limit Libertarianism. The first step was a ban on age play (avatars simulating pedophilic sex) and other "broadly offensive" behavior, in May 2007. Then in July 2007 gambling was prohibited (this was primarily for legal reasons, since Linden Lab is located in California, where such gambling is illegal). The biggest step in terms of economic intervention was the banning of unregulated banks in January of this year, in response to widespread fraud related to pyramid schemes with unsustainable interest rates. Then on February 8th of this year Jack Linden announced the creation of a Department of Public Works, aimed at "improving the experience for residents living on or visiting the Linden mainland." This constituted a public admission that the lack of zoning has created ugly urban blight throughout the continental land masses. And on February 13th, in response to an energetic campaign of protest on the part of Ordinal Malaprop, Prokofy Neva and others, the Lindens issued a measure banning flagrant ad farms.

Echoing Gwyneth's analysis, Hamlet proffers: "The Lindens are restructuring the mainland into a communitarian society it once was in 2003." And he predicts that more prohibitions will go into effect soon, such as measures concerning bot farms or camping chairs.

Linden Lab thus seems to have come full circle. After an early period of deliberate invention to stimulate and to structure the Second Life economy, in the spirit of Philip Linden's "building a country," they gradually pulled back from in-world intervention, as the number of avatars and sims exploded beyond their ability to cope. But the spectacular growth in Second Life was accompanied by a corresponding growth in fraud, griefing and other forms of abuse. So Linden Lab has been obliged to resuscitate the policy of active intervention - including in areas where they have never intervened before.

The Lindens seem to have finally realised that they are indeed "building a country."
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Friday, 15 February 2008

Blogger Beatitude

Following a recent problem I had with Blogger, I had planned to move this blog over to my usual web hosting service. I had already installed the WordPress software, and was just getting ready to configure it, when my website server suffered a massive service outage. I use a small French web service called Ouvaton, which is supposed to be cool because it is a cooperative. But when one of the hard disks in their RAID burned out, they screwed up the replacement process so badly that the service was out for more than 24 hours. Small is beautiful, but imposing an accidental Denial of Service on several hundred customers is ugly. Is it utopian to wish that cooperative endeavours could also actually be effective and efficient?

That outage made me reconsider my decision. At least I can count on Google to maintain Blogger in a permanent state of adequate service. And they fixed the bug that caused my firewall to give me intrusion messages each time I looked at my blog. So if they can manage to avoid getting into conflicts with my anti-virus software, I think I can put up with a small amount of snooping about my consumer behaviour patterns. I've suddenly transitioned from Blogger Blowout to Blogger Beatitude. In the rest of this post I think I'll leave aside the big issues for a while, and just tell about what I've been doing in Second Life lately.

I've been going in-world rather infrequently, and for relatively short periods. I did however manage to attend the first meeting of the recently-elected new Representative Assembly of the Confederation of Democratic Sims, held on February 3rd. The meeting room in Neufreistadt was packed with a large crowd of observers. The session began with the new RA members taking oath to serve the CDS, its Constitutions and Laws. The RA members taking the oath (with their party affiliations) were as follows:

* Patroklus Murakami (CSDF)
* ThePrincess Parisi (NuCARE)
* Brian Livingston (SP)
* Sonja Strom (DPU)
* Bjerkel Eerie (CSDF)
* MT Lundquist (NuCARE)
* Beathan Vale (SP)

The first task of the new RA members was then to select the next CDS Chancellor. The two candidates for this position, Alexicon Kurka and Jamie Palisades, each briefly presented their reasons for wanting to fill the function. The RA members then stated in turn their preferences. The votes were three for each, and the hinge vote was left to ThePrincess Parisi. She dramatically built up the suspense, chopping her announcement into slowly-posted chat fragments, as follows:

*The next Chancellor of CDS ....
*On behalf of the members of New United CARE I proudly
*cast my vote for
*Alexicon Kurka

So Alexicon became the new Chancellor of CSDF, and the meeting broke up. The avatars hurried off, some actually walking downstairs to fly somewhere, the majority just teleporting away or logging off. I teleported to my house in Colonia Nova, and found myself in a woman's body, and with only half of my hair. The condition seemed to last, so I finally just logged off.

Other than that, I've been spending time teleporting around Second Life to see other regions. After reading Sleazy Writer's guest post on my blog, about what he calls "Sausage Land," I went to check out the Southern Continent. I can only agree with what Tony Walsh said, about the continents looking like God swallowed a yard sale, a Goth castle, a suburban mall, and a carnival, and barfed it all back up (as quoted by Prokofy). For comparison, I went to visit some Island regions reputed for better zoning, such as Anshe Chung's Dreamland and Adam Zaius' Azure Islands. Curiously, I found these to be rather barren stretches of boring "paradise." But perhaps I need to explore them a bit longer to discover their charm.

Then I read Prokofy's Tiny Reporters post, about Julian Dibbell's in-world interview with Prokofy, when Julian was researching his now-infamous Article on Griefing for Wired magazine. Prokofy starts by taking Julian to see the famous giant Refrigerator that mars the landscape in Ravenglass, facing the huge Celtic tower built by Foolish Frost. So I went over there, and found everything that Prokofy describes, including the Tatoo Parlour at the foot of the Celtic Tower.

I also read Prokofy's On Being Done With the Lindens post, in which he describes an extortionist "ad farm" put up by Umnik Hax in Highcastle, which contains a winking Happy Face with a Star of David for an eye. Prokofy maintains that this use of a Star of David is racist, in that it seeks to arouse anti-Semitic feelings. I wanted to go see that too, but when I tried to use Search to find Highcastle, Search told me there was nothing that corresponded! I've since been told that there is another way to search for sims, using the map, but I have yet to do that. In the meanwhile the Lindens have announced their new anti-ad-farm policy, so when I finally do get to Highcastle, the Unmik Hax horror may be gone.

And so it goes. Between a bit of touring in-world, and a lot of reading of Second Life blogs, I'm getting familiar with the place, with its populace and its particular culture. I imagined that one day I might proudly remind my children that I was an early pioneer of virtual worlds. But when I tested this idea out with them, their reaction was disappointing. They think I'm just a misguided fart making a fool of himself playing at a children's game.
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Sunday, 10 February 2008

Blogger Blowout

I created this blog one day last December, on a whim. I had noticed several Second Life blogs that use Blogger, so I thought I'd try it out. I created the blog in about ten minutes, and was pleased with the result.

Blogger is blog software created by Pyra Labs, and bought by Google in 2003. The software runs on a free web hosting service, which is also provided by Google. Thus both the software and the web hosting are totally free. You just create an account, configure the blog, spread your wings, and fly.

By and large I've been satisfied with Blogger. The software is easy to use, the default page format is simple and elegant, and the support systems are pretty good. But lately, when I try to look at the blog, my anti-virus program warns me that Blogger is trying to suck confidential information out of my computer. So it's time to move on.

Chalk up another freebie that was just too good to be true. Prokofy Neva would exult over this, and use it to prove once again that anything given freely is just NOT SUSTAINABLE. One might have hoped that Google was maintaining the huge Blogger service merely to build up its own good name in the cybersphere. Wishful thinking. Apparently they can't resist using it as an additional way to spy on us, and to load their databases with sellable information.

So it is time to implement plan B. I've been fooling around with creating my own websites for more than a year now. Thus I know how to purchase a domain name, how to rent server space from a web hosting service, and how to connect a dynamic website to a MySQL database on the web server. I have a rudimentary knowledge of HTML, and as for Cascading Style Sheets (CSS), well, at least I know what they are. The big remaining question is: what blog software will I use?

In the first place, I want to use a free software package with open-source code. I know that Prokofy Neva thinks that open source is communistic, because it seems to go against capitalistic principles. But in Danton's world view, Richard Stallman is a saint, and Microsoft is the Beast. To quote Saint Richard, the philosophy behind free software implies: "free as in free speech, not as in free beer."

Open source is one of those divisive subjects that it would be best to avoid arguing about. People like Prokofy Neva will go on confusing open source with the theft of copyright, and insisting that free software is unsustainable. In the meanwhile, free and open source software will just keep developing. One day Linux will outstrip Microsoft Windows, and some open source simulator or other will evolve into a new standard for virtual worlds. Also, by the way, Linden Lab will be overtaken by competitors who provide better customer service, rational land-use planning and effective in-world government. In real life, free-market capitalism will continue to flourish within the framework of some kind of welfare-state socialism. The earth will keep turning. Next question.

To select my new blog software, I started by looking at the list of free and open source packages listed in the Wikipedia article about blog software. I also did a bit of searching on Google, using key-words like "best blog software." My choice narrowed down to a duel between Movable Type and WordPress. I read the following in the Wikipedia article on WordPress:

"In 2004 the licensing terms for the competing Movable Type package was changed by Six Apart, and many of its users migrated to WordPress – causing a marked, and continuing, growth in WordPress's popularity."

In addition, I notice that Gwyneth Llewelyn uses WordPress for her blog. So WordPress it will be.

It will take me a while to implement the necessary steps. I have to purchase a domain name, create the directory on my web hosting service, create the database on the web server, install the software, configure the site, and transfer the blog contents. This is all going to take me a while.

In the meantime, whenever I connect to this blog from my home computer, I get distressing messages from my anti-virus firewall. I "authorize" the connection - and Blogger spies on me. Yuck.

____
Note added on February 12, 2008:
Blogger seems to have corrected the problem. I'm not getting messages from my firewall any more. But it's too late, the process of changing to WordPress is already underway....

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